Pink Lightning
Player earns a 99 parse on any boss.
Tier A · Parse / Performance
Locked: Player earns a 99 parse on any boss.
Orange You Glad I Pumped?
Player earns a 95+ parse on any boss.
Tier A · Parse / Performance
Locked: Player earns a 95+ parse on any boss.
Purple People Heater
Player earns a 75+ parse on every boss in a raid.
Tier A · Parse / Performance
Locked: Player earns a 75+ parse on every boss in a raid.
Blue Collar Raider
Player earns only blue-or-better parses across all bosses.
Tier A · Parse / Performance
Locked: Player earns only blue-or-better parses across all bosses.
Consistency Goblin
Player’s highest and lowest boss parse are within 10 points.
Tier A · Parse / Performance
Locked: Player’s highest and lowest boss parse are within 10 points.
The Bell Curve Bandit
Player lands between 45 and 55 parse on every boss.
Tier A · Parse / Performance
Locked: Player lands between 45 and 55 parse on every boss.
Parse Rollercoaster
Player has a 90+ parse and a sub-20 parse in the same raid.
Tier A · Parse / Performance
Locked: Player has a 90+ parse and a sub-20 parse in the same raid.
One Boss Wonder
Player’s best parse is 50+ points higher than their median parse.
Tier A · Parse / Performance
Locked: Player’s best parse is 50+ points higher than their median parse.
Certified Menace
Player is top 3 raid DPS on 3 or more bosses.
Tier A · Parse / Performance
Locked: Player is top 3 raid DPS on 3 or more bosses.
Boss Specialist
Player is top raid DPS on one specific boss.
Tier A · Parse / Performance
Locked: Player is top raid DPS on one specific boss.
The Carry Button
Player is top raid DPS overall for the raid.
Tier A · Parse / Performance
Locked: Player is top raid DPS overall for the raid.
Healer Main Character
Healer is top HPS overall for the raid.
Tier A · Parse / Performance
Locked: Healer is top HPS overall for the raid.
Tank With Benefits
Tank beats at least 5 DPS players on a boss.
Tier A · Parse / Performance
Locked: Tank beats at least 5 DPS players on a boss.
Support Class, Main Character
Utility/spec support player lands top 5 DPS.
Tier A · Parse / Performance
Locked: Utility/spec support player lands top 5 DPS.
Overachiever
Player beats their best valid sim on 3+ clean boss pulls.
Tier A · Parse / Performance
Locked: Player beats their best valid sim on 3+ clean boss pulls.
Sim Slayer
Player beats sim by 10% or more on a clean boss pull.
Tier A · Parse / Performance
Locked: Player beats sim by 10% or more on a clean boss pull.
Actually Built Different
Player beats sim by 20% or more on a clean boss pull.
Tier A · Parse / Performance
Locked: Player beats sim by 20% or more on a clean boss pull.
Spreadsheet’s Nightmare
Player beats sim on every clean boss pull.
Tier A · Parse / Performance
Locked: Player beats sim on every clean boss pull.
Math Checks Out
Actual DPS is within 2% of sim on a clean boss pull.
Tier A · Parse / Performance
Locked: Actual DPS is within 2% of sim on a clean boss pull.
Perfectly Calibrated
Actual DPS is within 1% of sim on a clean boss pull.
Tier A · Parse / Performance
Locked: Actual DPS is within 1% of sim on a clean boss pull.
Floor Inspector
Player dies 5+ times in one raid.
Tier A · Death / Survival
Locked: Player dies 5+ times in one raid.
OSHA Violation
Player dies 10+ times in one raid.
Tier A · Death / Survival
Locked: Player dies 10+ times in one raid.
Release Spirit Speedrun
Player is first raid death on 3+ pulls.
Tier A · Death / Survival
Locked: Player is first raid death on 3+ pulls.
Gravity Enthusiast
Player dies to fall/environment damage.
Tier A · Death / Survival
Locked: Player dies to fall/environment damage.
Found the One-Shot Mechanic
Player dies from a single hit above 80% of max HP.
Tier A · Death / Survival
Locked: Player dies from a single hit above 80% of max HP.
Not My Assignment
Player dies to a mechanic not assigned to them.
Tier A · Death / Survival
Locked: Player dies to a mechanic not assigned to them.
Tank POV Simulator
Non-tank takes lethal melee damage from a boss/add.
Tier A · Death / Survival
Locked: Non-tank takes lethal melee damage from a boss/add.
One Pull, One Funeral
Player dies in the first 15 seconds of a boss pull.
Tier A · Death / Survival
Locked: Player dies in the first 15 seconds of a boss pull.
Late Night Floor Time
Player dies after the boss is below 10%.
Tier A · Death / Survival
Locked: Player dies after the boss is below 10%.
The Sacrifice Was Necessary
Player dies but the raid kills the boss.
Tier A · Death / Survival
Locked: Player dies but the raid kills the boss.
Ghost DPS
Player dies and still places top 10 DPS on the pull.
Tier A · Death / Survival
Locked: Player dies and still places top 10 DPS on the pull.
He Died Doing What He Loved
Player dies during a major cooldown window.
Tier A · Death / Survival
Locked: Player dies during a major cooldown window.
I Can Explain
Player dies twice on the same boss.
Tier A · Death / Survival
Locked: Player dies twice on the same boss.
Again? Really?
Player dies to the same ability twice in one raid.
Tier A · Death / Survival
Locked: Player dies to the same ability twice in one raid.
x2
Soulstone Economist
Warlock soulstone prevents a wipe or key healer death.
Tier A · Death / Survival
Locked: Warlock soulstone prevents a wipe or key healer death.
Cheat Death Enjoyer
Player survives a lethal-looking hit via defensive/cheat death.
Tier A · Death / Survival
Locked: Player survives a lethal-looking hit via defensive/cheat death.
Feigning Responsibility
Hunter logs 10+ Feign Death events.
Tier A · Death / Survival
Locked: Hunter logs 10+ Feign Death events.
Actually Dead This Time
Hunter has both Feign Deaths and real deaths in same raid.
Tier A · Death / Survival
Locked: Hunter has both Feign Deaths and real deaths in same raid.
Always Be Casting
Caster has 98%+ active time on a boss.
Tier A · Uptime / Activity
Locked: Caster has 98%+ active time on a boss.
Melee Glue
Melee has 98%+ active time on a boss.
Tier A · Uptime / Activity
Locked: Melee has 98%+ active time on a boss.
AFK But Present
Player has under 50% active time on a boss kill.
Tier A · Uptime / Activity
Locked: Player has under 50% active time on a boss kill.
Keyboard Found
Player improves active time by 20%+ from one pull to next.
Tier A · Uptime / Activity
Locked: Player improves active time by 20%+ from one pull to next.
Where Did You Go?
Player has 0 output on a boss pull.
Tier A · Uptime / Activity
Locked: Player has 0 output on a boss pull.
Loading Screen Boss
Player has no usable output on 3+ boss pulls.
Tier A · Uptime / Activity
Locked: Player has no usable output on 3+ boss pulls.
x2
Partial Credit
Player has 70-85% active time but survives the pull.
Tier A · Uptime / Activity
Locked: Player has 70-85% active time but survives the pull.
Target Swap Tourist
Player has major output gaps during add-heavy fights.
Tier A · Uptime / Activity
Locked: Player has major output gaps during add-heavy fights.
The Wi-Fi Goblin
Player has repeated low-active trash/boss segments.
Tier A · Uptime / Activity
Locked: Player has repeated low-active trash/boss segments.
Back From The Shadow Realm
Player has a low-active pull followed by a clean pull.
Tier A · Uptime / Activity
Locked: Player has a low-active pull followed by a clean pull.
No Downtime Detected
Player’s longest casting/attack gap is under 5 seconds on a boss.
Tier A · Uptime / Activity
Locked: Player’s longest casting/attack gap is under 5 seconds on a boss.
The Long Pause
Player has a 15+ second no-cast/no-attack gap while alive.
Tier A · Uptime / Activity
Locked: Player has a 15+ second no-cast/no-attack gap while alive.
Boss Was Over There
Ranged player has low active time without death.
Tier A · Uptime / Activity
Locked: Ranged player has low active time without death.
I Was Moving, Bro
Player has high movement/low cast count on a boss.
Tier A · Uptime / Activity
Locked: Player has high movement/low cast count on a boss.
Tunnel Vision Master
Player has high uptime but ignores priority add damage.
Tier A · Uptime / Activity
Locked: Player has high uptime but ignores priority add damage.
Assignment Citizen
Player has high uptime on assigned target.
Tier A · Uptime / Activity
Locked: Player has high uptime on assigned target.
Actual Participation Trophy
Player has valid output on every boss pull.
Tier A · Uptime / Activity
Locked: Player has valid output on every boss pull.
Barely There
Player has less than 10 total casts/events in a raid.
Tier A · Uptime / Activity
Locked: Player has less than 10 total casts/events in a raid.
Potion Goblin
Player uses a combat potion on every eligible boss pull.
Tier A · Consumables / Prep
Locked: Player uses a combat potion on every eligible boss pull.
Forgot My Bag
Player uses zero combat potions in a raid.
Tier A · Consumables / Prep
Locked: Player uses zero combat potions in a raid.
Mana Addict
Player uses 10+ mana potions/salves in one raid.
Tier A · Consumables / Prep
Locked: Player uses 10+ mana potions/salves in one raid.
Haste Enjoyer
Player uses Haste Potion on 3+ boss pulls.
Tier A · Consumables / Prep
Locked: Player uses Haste Potion on 3+ boss pulls.
Destruction Button
Player uses Destruction Potion on a boss pull.
Tier A · Consumables / Prep
Locked: Player uses Destruction Potion on a boss pull.
Iron Liver
Tank uses Ironshield Potion on 3+ boss pulls.
Tier A · Consumables / Prep
Locked: Tank uses Ironshield Potion on 3+ boss pulls.
Rune Goblin
Player uses Dark Rune/Demonic Rune 3+ times.
Tier A · Consumables / Prep
Locked: Player uses Dark Rune/Demonic Rune 3+ times.
No Sippy Cup
Mana user has long boss pulls with no mana potion/rune.
Tier A · Consumables / Prep
Locked: Mana user has long boss pulls with no mana potion/rune.
Flasked and Dangerous
Player has flask/elixir detected on every boss snapshot.
Tier A · Consumables / Prep
Locked: Player has flask/elixir detected on every boss snapshot.
Unseasoned Chicken
Player has no food buff detected.
Tier A · Consumables / Prep
Locked: Player has no food buff detected.
Chef’s Kiss
Player has correct food buff detected for their role/spec.
Tier A · Consumables / Prep
Locked: Player has correct food buff detected for their role/spec.
Well Fed, Poorly Read
Player has Well Fed effect detected but exact food item unknown.
Tier A · Consumables / Prep
Locked: Player has Well Fed effect detected but exact food item unknown.
Oil Baron
Caster has weapon oil detected on every boss snapshot.
Tier A · Consumables / Prep
Locked: Caster has weapon oil detected on every boss snapshot.
Dry Weapon Detected
Player has no temporary weapon buff detected.
Tier A · Consumables / Prep
Locked: Player has no temporary weapon buff detected.
Sharpened Spoon
Melee has sharpening/weightstone detected.
Tier A · Consumables / Prep
Locked: Melee has sharpening/weightstone detected.
Poisoned Intentions
Rogue has poison detected on both weapons.
Tier A · Consumables / Prep
Locked: Rogue has poison detected on both weapons.
Temporary Enchant Accountant
Player uses correct weapon buff for every boss.
Tier A · Consumables / Prep
Locked: Player uses correct weapon buff for every boss.
Prep School Graduate
Player has flask/elixir, food, potion, and weapon buff detected.
Tier A · Consumables / Prep
Locked: Player has flask/elixir, food, potion, and weapon buff detected.
Raid Prep Crime Scene
Player is missing 3+ prep categories.
Tier A · Consumables / Prep
Locked: Player is missing 3+ prep categories.
Gem Goblin
Player has all sockets filled.
Tier A · Gear / Gems / Enchants
Locked: Player has all sockets filled.
Socket Vacancy
Player has at least one empty socket.
Tier A · Gear / Gems / Enchants
Locked: Player has at least one empty socket.
Green Means Go?
Player has a green-quality gem flagged for review.
Tier A · Gear / Gems / Enchants
Locked: Player has a green-quality gem flagged for review.
Blue Gem Energy
Player has all blue-quality or better gems.
Tier A · Gear / Gems / Enchants
Locked: Player has all blue-quality or better gems.
Meta Activated
Player has an active meta gem.
Tier A · Gear / Gems / Enchants
Locked: Player has an active meta gem.
Meta Malfunction
Player has meta gem equipped but requirements not met.
Tier A · Gear / Gems / Enchants
Locked: Player has meta gem equipped but requirements not met.
Enchanted To Meet You
Player has all enchantable slots enchanted.
Tier A · Gear / Gems / Enchants
Locked: Player has all enchantable slots enchanted.
Raw Cloak Energy
Player has missing cloak enchant.
Tier A · Gear / Gems / Enchants
Locked: Player has missing cloak enchant.
Bare Wrists
Player has missing bracer enchant.
Tier A · Gear / Gems / Enchants
Locked: Player has missing bracer enchant.
Unenchanted Main Hand
Player has missing weapon enchant.
Tier A · Gear / Gems / Enchants
Locked: Player has missing weapon enchant.
Budget Build
Player has 3+ missing enchants.
Tier A · Gear / Gems / Enchants
Locked: Player has 3+ missing enchants.
Best In Slot-ish
Player has no gem/enchant warnings.
Tier A · Gear / Gems / Enchants
Locked: Player has no gem/enchant warnings.
Local Sim Support Needed
Player has gear requiring local sim DB support.
Tier A · Gear / Gems / Enchants
Locked: Player has gear requiring local sim DB support.
Mystery Magic
Player has unknown enchant mapping.
Tier A · Gear / Gems / Enchants
Locked: Player has unknown enchant mapping.
Archaeologist
Player uses an obscure item missing from base sim data.
Tier A · Gear / Gems / Enchants
Locked: Player uses an obscure item missing from base sim data.
Drip Confirmed
Player has a tabard/shirt equipped.
Tier A · Gear / Gems / Enchants
Locked: Player has a tabard/shirt equipped.
Two Ring Circus
Player has both rings enchanted.
Tier A · Gear / Gems / Enchants
Locked: Player has both rings enchanted.
Actual Upgrade Found
Player has an item/gem/enchant flagged as easy improvement.
Tier A · Gear / Gems / Enchants
Locked: Player has an item/gem/enchant flagged as easy improvement.
Gear Gremlin
Player has 5+ gear review notes.
Tier A · Gear / Gems / Enchants
Locked: Player has 5+ gear review notes.
Clean Sheet
Player has zero gear/gem/enchant warnings.
Tier A · Gear / Gems / Enchants
Locked: Player has zero gear/gem/enchant warnings.
Cooldown Enjoyer
Player uses every expected major cooldown at least once.
Tier A · Rotation / Cooldowns
Locked: Player uses every expected major cooldown at least once.
Forgot The Big Button
Player misses a major cooldown expected for their spec.
Tier A · Rotation / Cooldowns
Locked: Player misses a major cooldown expected for their spec.
Button Hoarder
Player holds a major cooldown for the entire boss fight.
Tier A · Rotation / Cooldowns
Locked: Player holds a major cooldown for the entire boss fight.
Perfect Timing
Player uses major cooldown during best sim/package window.
Tier A · Rotation / Cooldowns
Locked: Player uses major cooldown during best sim/package window.
Late To The Party
Player uses major cooldown after boss is below 20%.
Tier A · Rotation / Cooldowns
Locked: Player uses major cooldown after boss is below 20%.
Cooldown Tourist
Player uses cooldown on trash but not bosses.
Tier A · Rotation / Cooldowns
Locked: Player uses cooldown on trash but not bosses.
Macro Goblin
Player chains multiple cooldowns within 3 seconds.
Tier A · Rotation / Cooldowns
Locked: Player chains multiple cooldowns within 3 seconds.
One Button Andy
One spell/ability makes up 70%+ of casts.
Tier A · Rotation / Cooldowns
Locked: One spell/ability makes up 70%+ of casts.
Rotation Soup
Player uses 10+ damaging abilities on one boss.
Tier A · Rotation / Cooldowns
Locked: Player uses 10+ damaging abilities on one boss.
Primary Button Missing
Expected core spell/ability has zero casts.
Tier A · Rotation / Cooldowns
Locked: Expected core spell/ability has zero casts.
Steady Hands
Hunter maintains strong Steady Shot usage on boss fights.
Tier A · Rotation / Cooldowns
Locked: Hunter maintains strong Steady Shot usage on boss fights.
No Readiness Detected
Hunter has no Readiness casts when expected.
Tier B · Rotation / Cooldowns
Locked: Hunter has no Readiness casts when expected.
Bloodlust Accountant
Shaman casts Bloodlust/Heroism on assigned pull.
Tier B · Rotation / Cooldowns
Locked: Shaman casts Bloodlust/Heroism on assigned pull.
Innervate Investor
Druid casts Innervate during raid.
Tier B · Rotation / Cooldowns
Locked: Druid casts Innervate during raid.
Battle Rez Hero
Druid battle rez prevents wipe or revives key player.
Tier B · Rotation / Cooldowns
Locked: Druid battle rez prevents wipe or revives key player.
Shadowfiend Vacation
Priest has no Shadowfiend cast on long fight.
Tier B · Rotation / Cooldowns
Locked: Priest has no Shadowfiend cast on long fight.
Mana Tide Manager
Restoration Shaman casts Mana Tide on long fight.
Tier B · Rotation / Cooldowns
Locked: Restoration Shaman casts Mana Tide on long fight.
Last Stand Citizen
Protection Warrior uses Last Stand when tanking.
Tier B · Rotation / Cooldowns
Locked: Protection Warrior uses Last Stand when tanking.
Shield Wall Moment
Warrior uses Shield Wall during heavy damage.
Tier B · Rotation / Cooldowns
Locked: Warrior uses Shield Wall during heavy damage.
Trinket Clicker
Player uses on-use trinket during boss fight.
Tier B · Rotation / Cooldowns
Locked: Player uses on-use trinket during boss fight.
Green Number Goblin
Healer tops raid HPS.
Tier B · Healer / Support
Locked: Healer tops raid HPS.
Overheal Ocean
Healer has very high overheal percentage.
Tier B · Healer / Support
Locked: Healer has very high overheal percentage.
Mana Efficient
Healer has strong HPS with low overheal.
Tier B · Healer / Support
Locked: Healer has strong HPS with low overheal.
Clutch Healer
Healer saves target under 10% HP.
Tier B · Healer / Support
Locked: Healer saves target under 10% HP.
Tank Babysitter
Healer’s top healed target is a tank.
Tier B · Healer / Support
Locked: Healer’s top healed target is a tank.
Raid Blanket
Healer spreads healing across 10+ players.
Tier B · Healer / Support
Locked: Healer spreads healing across 10+ players.
Single Target Specialist
Healer’s healing is mostly on one target.
Tier B · Healer / Support
Locked: Healer’s healing is mostly on one target.
Dispel Duty
Player performs 10+ dispels.
Tier B · Healer / Support
Locked: Player performs 10+ dispels.
Cleanse Goblin
Player leads raid in dispels.
Tier C · Healer / Support
Locked: Player leads raid in dispels.
Utility Tax Paid
Player has low DPS but high dispels/utility.
Tier C · Healer / Support
Locked: Player has low DPS but high dispels/utility.
Interrupt Hero
Player lands 5+ interrupts in a raid.
Tier C · Healer / Support
Locked: Player lands 5+ interrupts in a raid.
Kicked It
Player lands the most interrupts in raid.
Tier C · Healer / Support
Locked: Player lands the most interrupts in raid.
Totem Accountant
Shaman drops expected utility totems.
Tier C · Healer / Support
Locked: Shaman drops expected utility totems.
Buff Bot Supreme
Player provides required buffs across raid.
Tier C · Healer / Support
Locked: Player provides required buffs across raid.
Assignment MVP
Player performs assigned role despite low parse.
Tier C · Healer / Support
Locked: Player performs assigned role despite low parse.
First Pull Magic
Raid kills a boss on first pull.
Tier C · Raid / Meme / Meta
Locked: Raid kills a boss on first pull.
Prog Brain
Raid wipes 5+ times on the same boss.
Tier C · Raid / Meme / Meta
Locked: Raid wipes 5+ times on the same boss.
One More Pull
Raid kills boss immediately after a wipe.
Tier C · Raid / Meme / Meta
Locked: Raid kills boss immediately after a wipe.
Trash Boss Confirmed
More deaths on trash than bosses.
Tier C · Raid / Meme / Meta
Locked: More deaths on trash than bosses.
The Real Boss Was The Elevator
Raid has multiple environmental deaths.
Tier C · Raid / Meme / Meta
Locked: Raid has multiple environmental deaths.
Everyone Gets One
Every raider dies at least once.
Tier C · Raid / Meme / Meta
Locked: Every raider dies at least once.
Clean Kill Club
Boss kill has zero deaths.
Tier C · Raid / Meme / Meta
Locked: Boss kill has zero deaths.
Messy But Dead
Boss kill has 10+ deaths but still succeeds.
Tier C · Raid / Meme / Meta
Locked: Boss kill has 10+ deaths but still succeeds.
Potion Economy Collapse
Raid uses 100+ combat potions.
Tier C · Raid / Meme / Meta
Locked: Raid uses 100+ combat potions.
Dry Raid
Less than 25% of raiders use combat potions.
Tier C · Raid / Meme / Meta
Locked: Less than 25% of raiders use combat potions.
Full Buffet
90%+ of raiders have food buffs.
Tier C · Raid / Meme / Meta
Locked: 90%+ of raiders have food buffs.
Oil Spill
90%+ of weapon-buff-eligible raiders have weapon buff detected.
Tier C · Raid / Meme / Meta
Locked: 90%+ of weapon-buff-eligible raiders have weapon buff detected.
NASA Certified Pull
Boss has clean logs, high uptime, no deaths, and valid sim comparison for most players.
Tier C · Raid / Meme / Meta
Locked: Boss has clean logs, high uptime, no deaths, and valid sim comparison for most players.
Data Gremlin
Pull has incomplete WCL evidence and gets excluded from recommendations.
Tier C · Raid / Meme / Meta
Locked: Pull has incomplete WCL evidence and gets excluded from recommendations.
Redetards Hall of Fame
Player earns 3+ achievements in one raid.
Tier C · Raid / Meme / Meta
Locked: Player earns 3+ achievements in one raid.